Project Info :
Student / Group Project
Gameplay Programmer
Unreal 5 (C++, Blueprint)
18 peoples
10 months
PS5 / PC
About the Team :
2
Gameplay Programmers
3
Game Programmers
4
3D Artists
2
2D Artists
3
Game Designers
2
Sound Designers
2
Producers
My contributions:
Programmed movements in blueprint (slide, dash, grapple, wall-run, coyote time, grab ledge)
Programmed an object pool in C++
Programmed the system of a sequence of movements to increase the rhythm of the sound
Implemented wall destruction using Chaos Physics
Added juiciness (Player movement game feel, Niagara systems and Shaders)
Programmed the FOV system based on speed
Pitch:
With the wars of old long over, the gods sought a new way to determine who was worthy of Valhalla. They devised high-stakes 'races' that combine blistering speed, intense combat, and unrelenting courage. In this fast-paced FPS, players must race through dynamic arenas, battling enemies and outpacing competitors to achieve the fastest time and claim their place in Valhalla. Do you have what it takes to impress the gods and secure your immortality?
Code example: