Project Info :
Student / Group Project
Gameplay Programmer
Unreal 4 (Blueprint)
19 peoples
3 months
PC
About the Team :
6
Gameplay Programmers
8
Game Artists
5
Game Designers
My contributions:
Programmed a spatialized inventory system with specific shapes (inspired by the inventory system in the video game Dredge)
Programmed object behaviors (attack, heal, stimulate)
Programmed a tool for creating objects in unreal using data table:
Visual assignment
Object shape
Object type
Statistics assignment
Object description
Programmed a shop system that allows players to trade acquired items to optimize their build
Implemented inventory VFX
Pitch:
Step into the shoes of Neli, a young woman on a mission to defeat the source of the glitch threatening her world. In this RPG, you'll explore a vibrant yet corrupted realm, collecting powerful items that will strengthen Neli and prepare her for the ultimate showdown. But there's a twist: your inventory is spatialized, meaning you'll need to strategically organize and fit your items to maximize your potential. Balance exploration, combat, and clever inventory management to uncover the secrets of the glitch and emerge victorious!